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50 most recent check-ins
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2026-09-20
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| 08:35 | Support all resolutions!! leaf check-in: df3b8b63d5 user: backup tags: trunk | |
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2026-09-19
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| 08:52 | Correct Z-index issues, longer lance, Ball and Chain swing animation, _realize method for child nodes of RoomControllers check-in: 157505e683 user: backup tags: trunk | |
| 06:33 | Hotfix to revert buggy room-specific projectile and entity spawning logic check-in: 981231604a user: backup tags: trunk | |
| 06:26 | Chained Ball now in Shallowstone part pool, added support for hidden tool parts and materials, fix title screen button on loss screen check-in: fa77b29a64 user: backup tags: trunk | |
| 05:28 | Title screen now has a starter guide check-in: 1e1ee9e05c user: backup tags: trunk | |
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2026-09-18
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| 08:35 | Enter new layer without scene changes, Lance has a swing animation now, rework now-or-later pattern code check-in: 1c8eedb2db user: backup tags: trunk | |
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2026-09-17
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| 06:37 | New weapon, Ball and Chain!! New monster, Tome!! You can go to new layers without crashing!! check-in: 36c6a40f34 user: backup tags: trunk | |
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2026-09-16
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| 06:22 | Player sprite, bosses drop pedestals and pancakes, pancake that takes you to a new layer and crashes immediately check-in: 326938bdda user: backup tags: trunk | |
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2026-09-15
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| 07:41 | Layer generation sort of partially works!! check-in: 18ee10d54f user: backup tags: trunk | |
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2026-09-14
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| 07:46 | Design and begin implementation of new layer generation algorithm, add Boxcutter debug weapon!! check-in: 5abc98a193 user: backup tags: trunk | |
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2026-09-13
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| 08:19 | Rework fogging, pausing now pauses again, crab throws deflectable geodes check-in: 8614476479 user: backup tags: trunk | |
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2026-09-12
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| 06:04 | More tweaks to player physics, redrawn placeholder crab, crab can hold a geode check-in: 7e86d769bf user: backup tags: trunk | |
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2026-09-11
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| 07:25 | Player can dash by right-clicking or pressing shift, Giant Enemy Crab is now Stone Crab, it can sidestep and jump at the player check-in: b81437503b user: backup tags: trunk | |
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2026-09-10
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| 07:09 | Fix all compiler warnings, doorways are now functional, Giant Enemy Crab navigation has been re-added after performance fixes!! check-in: 5161c2f7fa user: backup tags: trunk | |
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2026-09-09
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| 06:34 | New tileset including doorway tiles, rooms are two tiles taller, port all existing actions to Kyuukou check-in: b966b56416 user: backup tags: trunk | |
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2026-09-08
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| 09:25 | The fog is coming, Kyuukou debug actions, Kyuukou WaitHelperâ„¢ check-in: d213f65e54 user: backup tags: trunk | |
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2026-09-07
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| 05:51 | New tileset!! 32x tiles!! check-in: 2dd8c7182f user: backup tags: trunk | |
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2026-09-06
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| 06:41 | Introduce the third layer generation algorithm check-in: 5910e67195 user: backup tags: trunk | |
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2026-09-04
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| 06:12 | Treasure rooms, boss rooms, item pedestals, a boss check-in: 518ee15aa5 user: backup tags: trunk | |
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2026-09-02
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| 21:45 | Embed PCK on Windows and Linux check-in: e854c19af5 user: backup tags: trunk | |
| 21:35 | Windows and Linux export templates check-in: 8dc41f9fb1 user: backup tags: trunk | |
| 08:08 | Start moving from room databases to layer databases, more Kyuukou work, rename Entryway to Shallowstone check-in: c83dd17b20 user: backup tags: trunk | |
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2026-09-01
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| 08:18 | Kyuukou gets real check-in: f60dcfab66 user: backup tags: trunk | |
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2026-08-31
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| 08:08 | Kyuukou UI theme, two new rooms, lots of bugfixes related to layer generation check-in: 6d72ace4f2 user: backup tags: trunk | |
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2026-08-30
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| 07:18 | Kyuukou development harness, enemy hitboxes and player hitting, upgrade sword into lance check-in: 9086dd95d3 user: backup tags: trunk | |
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2026-08-28
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| 06:31 | Switch fonts to Adwaita fonts, rewrite layer grid logic, implement a basic minimap check-in: 30c53911bd user: backup tags: trunk | |
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2026-08-27
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| 06:35 | Trunking now half-works, layer grid math remains broken check-in: 74c882447d user: backup tags: trunk | |
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2026-08-26
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| 04:35 | Tool parts and modifiers into shared inventory and items system check-in: 061cb7d623 user: backup tags: trunk | |
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2026-08-24
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| 06:19 | Player health, non-functional health bar, loss state check-in: 0b91325c16 user: backup tags: trunk | |
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2026-08-23
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| 06:11 | Damage and cooldown calculation now works, added modifiers!! check-in: 0948e3f725 user: backup tags: trunk | |
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2026-08-22
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| 04:49 | Add Smeltery to Smeltery Game, Seared Bricks target, win button check-in: 2011fdb523 user: backup tags: trunk | |
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2026-08-21
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| 04:44 | Add Seared Bricks and scrapping to obtain them, improve crafting code quality, remove the nameless default tool materials, factor tool head damage into attack damage, stop snapping transforms to pixel grid check-in: 6de1845bd5 user: backup tags: trunk | |
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2026-08-20
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| 06:18 | New materials, crafting works!! check-in: 391cd55d15 user: backup tags: trunk | |
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2026-08-19
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| 06:26 | Reorganize assets, new art, redesigned pause menu on new keybinds, pause menu supports modes, with tool part scrapping being functional check-in: bd5908bf9c user: backup tags: trunk | |
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2026-08-18
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| 06:12 | Re-enable collision, tool parts system in place, developer menu check-in: a67bb4c363 user: backup tags: trunk | |
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2026-08-17
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| 05:57 | Global UI, pausing, foundation for touchscreen support, tool part kinds check-in: aa9b0b13f5 user: backup tags: trunk | |
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2026-08-08
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| 04:59 | Two new rooms check-in: 7f9fa680ac user: shardion tags: trunk | |
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2026-08-07
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| 06:55 | Buggy implementation of full layer generation check-in: 8d2c1fe131 user: shardion tags: trunk | |
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2026-08-06
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| 07:10 | Very basic layer generation, more rooms to use it with check-in: 8c1fa9e6c0 user: shardion tags: trunk | |
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2026-08-05
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| 07:03 | Larger player, start implementing LayerController check-in: 32df3ae6b6 user: shardion tags: trunk | |
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2026-08-04
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| 07:06 | Monsters can be defeated, hit and defeat sounds check-in: 456404589c user: shardion tags: trunk | |
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2026-08-03
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| 06:34 | Title screen now has buttons to access test rooms check-in: ff047884a9 user: shardion tags: trunk | |
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2026-08-02
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| 06:52 | Add web export template check-in: eee44384ee user: shardion tags: trunk | |
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2026-07-31
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| 05:22 | Brainstorm room editor, room controller, basic monster check-in: 8670e425b0 user: shardion tags: trunk | |
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2026-07-30
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| 00:44 | Aiming, tool coloring, preliminary tiles check-in: 452c9c6a08 user: shardion tags: trunk | |
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2026-07-29
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| 06:17 | Very basic weapon hitboxes and collision check-in: b4c86e5e77 user: shardion tags: trunk | |
| 02:52 | Add licensing information check-in: e3ac7a6149 user: shardion tags: trunk | |
| 02:41 | Reword unlicensed assets notice a bit check-in: 190b68b82e user: shardion tags: trunk | |
| 02:33 | Add note about unlicensed assets check-in: cf8e7155e4 user: shardion tags: trunk | |
| 02:18 | VCS import check-in: b25947abfc user: shardion tags: trunk | |